Multitouch Blogs

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flashdevelop配置详解

Thursday, July 29, 2010 02:40pm on flash、AIR、Flex、pv3d-51CTO技术博客
如何配置FlashDevelop软件并支持Flash CS4[转] 讲得比较详细,适合初学者来配置! 字体大小: 小 中 大 首先申明,转载于 爱好 的新浪博客。 FD软件是指FlashDevelop,是学习、开发Flash ActionScript..【继续阅读全文

Les offres de SFR sur écran et table tactile MultiTouch

Tuesday, July 27, 2010 04:12am on Génération Tactile

Si vous aimez les interfaces tactiles MultiTouch et que vous avez l’occasion d’aller faire un tour au Flagship SFR des Champs-Elysées à Paris, et bien sachez que vous pourrez tester deux applications MultiTouch développées par la société toulousaine Intuilab. La première est une application sur borne tactile (tournant sous Windows 7 et équipée d’un écran MultiTouch 3M) dont le but est de présenter et de vendre l’offre SFR mobiles et forfaits. La seconde qui concerne quand à elle l’offre Internet à la Maison de SFR, est accessible depuis une table tactile Microsoft Surface.

Voici les deux vidéos de présentation :

D’après ce que l’on peut voir dans les 2 vidéos de démonstration ci-dessus, ces applications MultiTouch m’ont l’air plutôt convaincantes et réussies …

Si vous avez pu les tester, n’hésitez pas à nous partager vos remarques et commentaires.

[via]

A lire également sur le même thème...

Ein neues System der Frauenhofer FIT gehorcht auf Fingerzeig

Thursday, July 22, 2010 11:21am on Multitouch Blog
Touch-Displays gehören spätestens seit iPhone und iPad zu den Standard-Bedientechniken im Umgang mit Computern, Smart Phones und anderen Geräten. Die berührungslose Bedienung durch Gestenerkennung ist der nächste konsequente Schritt. Fraunhofer FIT hat ein System realisiert, das Hand- und Fingerstellungen des Benutzers in Echtzeit erkennt und in entsprechende Befehle übersetzt. Das System [...]

Multitouch Hardware List Updated!

Thursday, July 22, 2010 11:06am on Ideum » Multitouch

GestureWorks' Supported Hardware PageWe’ve recently built out individual pages for the hardware featured on the Multitouch Hardware section of the GestureWorks site. The hardware is divided into categories for easy sorting, making it easy to compare different models of multitouch all-in-ones, notebooks and tablets, displays or tables.

For each device listed, we’ve hunted down reviews, video, specifications and even press releases to provide a comprehensive overview of device strengths and weaknesses without all the legwork. We’ve also enabled comments so we can get feedback from actual users on how the hardware performs. What are you waiting for? Check out the new GestureWorks’ Supported Hardware page for yourself!

Multitouch Hardware List Updated!

Thursday, July 22, 2010 11:06am on Museum Exhibit and Design News | Ideum blog » Multitouch

GestureWorks' Supported Hardware PageWe’ve recently built out individual pages for the hardware featured on the Multitouch Hardware section of the GestureWorks site. The hardware is divided into categories for easy sorting, making it easy to compare different models of multitouch all-in-ones, notebooks and tablets, displays or tables.

For each device listed, we’ve hunted down reviews, video, specifications and even press releases to provide a comprehensive overview of device strengths and weaknesses without all the legwork. We’ve also enabled comments so we can get feedback from actual users on how the hardware performs. What are you waiting for? Check out the new GestureWorks’ Supported Hardware page for yourself!

E-Book Readers

Tuesday, July 20, 2010 11:27pm on Touch User Interface - Touch Screen and Multi Touch

This post lists e-book reader devices of various companies.

Apple

1. iPad

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  • Size: 242.8 X 189.7 X 13.4
  • Weight: 0.68(WiFi), 0.73(WiFi+3G)
  • 9.7-inch (diagonal) LED-backlit glossy widescreen Multi-Touch display with IPS technology
  • 1024-by-768-pixel resolution at 132 pixels per inch(ppi)
  • Fingerprint-resistant oleophobic coating
  • Support for display of multiple languages and characters simultaneously
  • CPU (Processor): 1GHz Apple A4 custom-designed, high-performance, low-power system-on-a chip
  • Input Method: Touch Screen
  • Price: $499(WiFi), $629(WiFi+3G)
  • Release Date: 2010. 4

Amazon

1. Kindle

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2. Kindle DX

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STARebook

1. STK 101
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  • Size: 7.4 X 4.6 X 0.3 inches
  • Weight: 6.2oz
  • 6'' 600X800 pixels, 167ppi
  • 4-level gray scale
  • CPU (Processor): Samsung S3C2410A (ARM920T core, 250MHz)
  • Input Method: Keypads
  • Release Date: 2006. 11

HanLin eBook

1. HanLin V2

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Sony

1. PRS-500

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Bookeen

1. Cybook Opus

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  • Size: 151 X 108 X 10 mm
  • Weight: 150g
  • 5'' 600 X 800 pixels, 200ppi
  • 4-level gray scale
  • CPU (Processor): Samsung S3C2440(ARM920T core, 400MHz)
  • Input Method: Keypads
  • Release Date: 2009. 7

    2. Cybook Gen3

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Pocketbook

1. 360
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  • Size: 140 X 118 X 12 mm
  • Weight: 148g
  • 5'' 600 X 800 pixels, 200ppi
  • 4-level gray scale
  • CPU (Processor): Samsung S3C2440(ARM920T core, 400MHz)
  • Input Method: Keypads
  • Release Date: 2009. 8

    2. PocketBook 901

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  • Size: 240 X 181 X 11 mm
  • Weight: 350g
  • 9.7'' 825 X 1200 pixels, 150ppi
  • 16-level gray scale
  • Input Method: Keypads

    3. 301 Plus

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Readius

1. Readius
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Hanvon

1. WISEreader N526, N520, Elonex 511EB

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Azbooka

1. Azbooka 516

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  • Size: 152 X 108 X 12 mm
  • Weight: 170g
  • 5'' 600 X 800 pixels, 200ppi
  • 20-level gray scale
  • CPU (Processor): Ingenic JZ4740(MIPS XBurst core, 336MHz)
  • Input Method: Keypads
  • Release Date: 2009. 7

iRex

1. DR800SG

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  • Size: 193 X 149 X 10.7 mm
  • Weight: 360g
  • 8.1'' 768 X 1024 pixels, 160ppi
  • 16-level gray scale
  • CPU (Processor): Freescale i.MX31L
  • Input Method: Pen
  • Release Date: 2010. 1

    2. iLiad

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Astak Mentor

1. Mentor Electra

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QUE

1. QUE proReader (pre-order)

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Skiff

1. Skiff Reader

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entourage Systems

1. entourage eDGe

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  • Size: 210 X 273 X 25 mm
  • Weight: 1250g
  • 9.7'' 825 X 1200 pixels, 150ppi
  • 16-level gray scale
  • CPU (Processor): Marvell ARMADA 166E 800MHz
  • Input Method: Pen
  • Release Date: 2009. 4

Fujitsu

1. FLEPia

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ASUS

1. DR-950

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  • Size: 222 X 161 X 9 mm
  • Weight: 370g
  • (137 X 183mm) 9'' 768 X 1024 pixels, 160ppi
  • 16-level gray scale
  • Input Method: Touch Screen

Griver eReaders

1. eGriver IDEO
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  • Size: 184 X 121 X 10 mm
  • Weight: 200g
  • (90 X 120mm) 6'' 600 X 800 pixels, 167ppi
  • 16-level gray scale
  • CPU (Processor): Samsung S3C2410 (ARM920T core, 200MHz)
  • Input Method: Keypads
  • 2. eGriver Touch

  • Size: 185 X 121 X 10 mm
  • Weight: 200g
  • (90 X 120mm) 6'' 600 X 800 pixels, 167ppi
  • 16-level gray scale
  • CPU (Processor): Samsung S3C2416 (ARM926EJ-Score, 400MHz)
  • Input Method: Touch Screen
  • Release Date: 2010. 8

Cool-er

1. Cool-er Classic

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  • Size: 188 X 118 X 8.5 mm
  • Weight: 174g
  • (90 X 120mm) 6'' 600 X 800 pixels, 167ppi
  • 8-level gray scale
  • CPU (Processor): Samsung S3C2440 (ARM920T core, 400MHz)
  • Input Method: Keypads
  • Release Date: 2009. 7

Kobo

1. Kobo eReader

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  • Size: 184 X 120 X 10 mm
  • Weight: 200g
  • (90 X 120mm) 6'' 600 X 800 pixels, 167ppi
  • 4-level gray scale
  • CPU (Processor): Samsung S3C2440 (ARM920T core, 400MHz)
  • Input Method: Keypads
  • Release Date: 2010. 5

ViewSonic

1. Viesonic VEB620, VEB625

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  • Size: 188 X 126 X 11 mm
  • Weight: 258g
  • (90 X 120mm) 6'' 600 X 800 pixels, 167ppi
  • 16-level gray scale
  • Input Method: 620-Keypads, 625-TouchScreen
  • Release Date: 2010. 4

txtr reader

1. txtr reader

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  • Size: 151 X 131 X 12 mm
  • Weight: 300g
  • (90 X 120mm) 6'' 600 X 800 pixels, 167ppi
  • 16-level gray scale
  • CPU (Processor): Freescale i.MX31L (ARM1136JF-S core, 532MHz)
  • Input Method: Keypads

    2. txtr ebook reader

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NUUTbook

1. NUUT2

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  • Size: 178 X 137 X 19 mm
  • (90 X 120mm) 6'' 600 X 800 pixels, 167ppi
  • 8-level gray scale
  • CPU (Processor): ARM compatible (300MHz)
  • Input Method: Keypads
  • Release Date: 2009. 6

iriver

1. iriver Story
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Onyx

1. Boox60, Bebook Neo

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Barnes and Noble

1. Nook

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  • Size: 196 X 126 X 13 mm
  • Weight: 343g
  • (90 X 120mm) 6'' 600 X 800 pixels, 167ppi
  • 16-level gray scale
  • CPU (Processor): Samsung S3C6410 (ARM1176JZF-S core, 667MHz)
  • Input Method: Separate color LCD touchscreen, 480 X 144 pixels

Release Date: 2009. 11

2. nook e reader


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  • Size: 4.9 X 7.7 X 0.5 inches
  • Weight: 343g
  • 3.5 inch color LCD
  • swipe to browse your library displayed via full-color book covers.
  • Input Method: Touch screen
  • Price: $259

Spring Design

1. Alex
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  • URL:
    • 51356D67B8F94B2FB78F5EFE0069A025.worker1
  • Size: 225 X 120 X 14 mm
  • Weight: 310g
  • (90 X 120mm) 6'' 600 X 800 pixels, 167ppi
  • 8-level gray scale
  • CPU (Processor): Marvell Monahan PXA303 (Xscale core, 624MHz)
  • Input Method: Separate color LCD touchscreen, 480 X 320 pixels
  • Release Date: 2010. 3

Energy System

1. Book 2061
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  • URL: http://www.energysistem.com/item/34704
  • Size: 178 X 129 X 10 mm
  • Weight: 228g
  • 6''E-ink Vizplex screen : paper-like display, comfortable reading harmless to your eyes. With 16 levels grayscale, 800X600 pixels(H X V)
  • CPU (Processor): Samsung ARM9
  • Input Method: Keypads
  • Price: $350

ARINC

1. eFlyBook
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  • URL: http://www.eflybook.com/nav/navid-8.html
  • Size: 6.1 X 8.5 X 0.6 inches
  • Weight: 13.7 oz
  • 8.1 inch electronic paper display(4.8" X 6.4")
  • 768 X 1024 pixels
  • CPU (Processor): 400MHz Processor
  • Input Method: Pen and Touchscreen
  • Price: $899


La table basse tactile de salon TBV2 en vidéo

Tuesday, July 20, 2010 04:41am on Génération Tactile

La société M.I. Mobilier Interactif qui avait annoncé fin 2009 la mise sur le marché de sa TBV2, une table basse de salon tactile, vient de mettre en ligne une vidéo de démonstration :

C’est quand même bien mieux d’avoir une vidéo pour se faire une idée. Pour ma part, même si elle manque un peu de rythme, je la trouve plutôt convaincante :-) Et l’idée de se servir de cette table basse multimedia pour lire la musique de son iPhone est un petit plus qui ne manquera pas de séduire les plus geeks d’entre nous. Bref, ça donne bien envie d’en avoir une chez soi. Mais bon à presque 6000 € la table, je crois que ce n’est pas pour tout de suite…

Pour rappel, la TBV2 est une véritable table basse interactive et multimédia, composée notamment d’un plateau en verre trempé, d’une dalle LCD de 32 pouces et d’un système son amplifié 2.1 intégré !

Pour en savoir plus, vous pouvez lire cette interview, ou bien vous rendre sur le site de Mobilier Interactif sur lequel vous pourrez également découvrir quelques unes de leurs réalisations, telle qu’un mange debout interactif tactile (photos ci-dessous) installé dans le bar de l’hotel Gray d’Albion à Cannes.

A lire également sur le même thème...

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MultiTouch + 3D stéréoscopique : un mariage fascinant

Tuesday, July 20, 2010 03:24am on Génération Tactile

J’ai déjà évoqué plusieurs fois sur ce blog que je trouvais que la 3D et le MultiTouch faisait plutôt bon ménage. En voici une fois de plus la preuve via une nouvelle réalisation de la société bordelaise Immersion, laquelle permet l’exploration collaborative de maquettes grâce à l’association : table tactile MultiTouch + 3D en stéréoscopie.

Démonstration en vidéo :

[Voir la vidéo sur Youtube (pour ceux qui ne peuvent pas lire le flash...;-) ) ]

Aprés le Cubtile et l’Holocubtile, Immersion (une société française – cocorico :-) – )) nous démontre donc une nouvelle fois sa  formidable capacité à innover dans le domaine du tactile (allié à la 3D).

Cette démonstration intitulée « 3D Multitouch: When Tactile Tables Meet Immersive Visualisation Technologies », ou, in french : « Multitouch 3D : lorsque les tables tactiles rencontrent les technologies de visualisation immersive » sera présentée officiellement par Immersion lors de la 37è édition du Siggraph, une rencontre consacrée à l’imagerie numérique et à l’interaction, qui se déroulera du 25 au 29 juillet 2010 à Los Angeles.

Selon Immersion :

L’application multitouch 3D présentée au Siggraph a été développée dans le cadre du projet de recherche européen V-City (co-financé par la Commission Européenne sous le numéro de contrat ICT-231199-VCITY), qui vise à rechercher, développer et valider un système innovant pour les reconstruction, visualisation et exploitation de larges environnements urbains 3D. Cette démonstration associe une interface multitouch de collaboration intuitive en 2D (suivi vidéo des mains) à des solutions de visualisation en relief (stéréoscopie multi-utilisateurs, tracking de tête avec 6 degrés de liberté).

Grâce à cette interface novatrice, 2 utilisateurs peuvent collectivement explorer une ville 3D où chacun a son propre point de vue des lieux, comme ce serait le cas avec une vraie maquette.

[pour en savoir plus]

A lire également sur le même thème...

Introducing Go - Search, TV and More…

Sunday, July 18, 2010 08:29am on Natural User Interface Group
We are pleased to announce the beta release of NUI Group Go, a community search portal that will help community members find things faster. Go has several key purposes which are explained below: 1) Community search engine. 2) Media publishing systems. 3) URL shortening service. Search & Current A fast search engine with relevant results and helpful auto completion; There is even some tricks you can use to get results even quicker; For example if you use (nuigroup.com/go/keywords) you will automatically get results on page load. Also included in this release is the current page, which is the best way to stay up to date with all community activity and discussions. It parses and displays feeds gathered from around the community as well as showcases active topics keywords to help give users search ideas. Shortcut: http://nuigo.com/ Publish & Television Video is a great way to share a concept or vision... this being true we developed a light weight video publishing and viewing system to help the community share videos they enjoy. Publishing a video is simple just click the ~ and then click the Media link and place a Video Title and a valid Youtube ID (e.g. JJQcJBjObEc). Note: you must be logged in to publish. Shortcut: http://nuitv.com/ URL Shortening & Sharing A problem we noticed with our community and in the general web is lengthy URLs, so with this new shortening service you can shorten any URL with the click of a button. This results is a long URL becoming a short one like: (nuigc.com/a1) To shorten a URL you click the ~ and then click the URL link below search bar. You will be prompted to enter a URL as well as an optional Title which will customize your shortened URL with provided keywords. Once added your will be able to share you new URL via Twitter, Facebook etc... Shortcut: http://nuigc.com/ Themes There are currently two available themes for Go, the "Lite" theme which is built for optimized page loading and minimalism as well as the "Light" theme which is for rich content and interactivity. To choose a theme simply click the ~ and select a theme or via the links listed below: White  |   Black  |   Image  |   Interactive  |   Video Thanks & Credits We wanted to also thank several projects that have helped make this release possible, First the Google Search/Youtube APIs, jQuery, PHP as well as a big thanks to all the community members for contributing feedback and ideas on how to make better. Join the Discussion  |   Search  |   Watch TV

Introducing Go - Search, TV and More…

Sunday, July 18, 2010 08:29am on Natural User Interface Group
We are pleased to announce the beta release of NUI Group Go, a community search portal that will help community members find things faster. Go has several key purposes which are explained below: 1) Community search engine. 2) Media publishing systems. 3) URL shortening service. Search & Current A fast search engine with relevant results and auto completion. There is even some tricks you can use to get results even quicker; For example if you use (nuigroup.com/go/keywords) you will automatically get results on page load. Also included in this release is the current page, which is the best way to stay up to date with all community activity and discussions. It parses and displays feeds gathered from around the community as well as showcases active topics keywords to help give users search ideas. Shortcut: http://nuigo.com/ Publish & Television Video is a great way to share a concept or vision... this being true we developed a light wieght video publishing and viewing system to help the community share videos they enjoy. Publishing a video is simple just click the ~ and then click the Media link and place a Video Title and a valid Youtube ID (e.g. JJQcJBjObEc). Note: you must be logged in to publish. Shortcut: http://nuitv.com/ URL Shortening & Sharing A problem we noticed with our community and in the general web is lengthy URLs, so with this new shortening service you can shorten any URL with the click of a button. This results is a long URL becomes a short one like: (nuigc.com/a1) To shorten a URL you click the ~ and then click the URL link below search bar. You will be prompted to enter a URL as well as an optional title which will customize your shortened URL with provided keywords. Once added you will be able to share you new URL via Twitter, Facebook etc... Shortcut: http://nuigc.com/ Themes There are currently two available themes for Go, the "Lite" theme which is built for optimized page loading and minimalism as well as the "Light" theme which is for rich content and interactivity. To choose a theme simply click the ~ and select a theme or via the links listed below: White  |   Black  |   Image  |   Interactive  |   Video Thanks & Credits We wanted to also thank several projects that have helped make this release possible, First the Google Search/Youtube APIs, jQuery, PHP as well as a big thanks to all the community members for contributing feedback and ideas on how to make better. Join the Discussion  |   Search  |   Watch TV

Multitouch Tutorials Abound

Tuesday, July 13, 2010 01:18pm on Ideum » Multitouch

. . . on the GestureWorks site. Today, we’ve posted a tutorial on how to make a multitouch twitter application in Flash. Not your cup of tea? Maybe you’d like to make a multitouch Google Maps/flickr mashup or just learn the basics on how to create multitouch applications in Flash & Flex.

Our tutorials have been some of the most visited pages on the GestureWorks support site and and we’re looking to expand the list even further. We’d love to hear suggestions on what kinds of tutorials you’d like to see on the site. Tweet us @gestureworks or comment on this post.

Multitouch Tutorials Abound

Tuesday, July 13, 2010 01:18pm on Museum Exhibit and Design News | Ideum blog » Multitouch

. . . on the GestureWorks site. Today, we’ve posted a tutorial on how to make a multitouch twitter application in Flash. Not your cup of tea? Maybe you’d like to make a multitouch Google Maps/flickr mashup or just learn the basics on how to create multitouch applications in Flash & Flex.

Our tutorials have been some of the most visited pages on the GestureWorks support site and and we’re looking to expand the list even further. We’d love to hear suggestions on what kinds of tutorials you’d like to see on the site. Tweet us @gestureworks or comment on this post.

Google's Android App Inventor: App Development for the Rest of Us - based on Open Blocks visual programming

Monday, July 12, 2010 12:56pm on The World Is My Interface
INFORMATION FROM THE GOOGLE APP INVENTOR WEBSITE:  About App Inventor (info from the Google App Inventor website) Complete this form and we'll have you building apps...

[[ This is a content summary only. Visit my website for full links, other content, and more! ]]


#IngenGraffiti – Projection Screen

Monday, July 12, 2010 10:35am on cyancdesign [Chris Yanc]
Well that was a little easier than expected! Last weekend, the play: build the projection screen frame for the Ingenuity Fest Graffiti Wall Project. The screen is 4ft X 8ft. The frame, build out of PVC (which cuts really easily). I barely even had a plan, I just stood in the PVC aisle and worked [...]

Le « screen to screen » pour interface tactile : impressionnant !

Monday, July 12, 2010 06:00am on Génération Tactile

Le screen to screen de Vincent Broquaire est absolument bluffant ! Bien qu’un peu longue, je vous invite sincèrement à regarder  jusqu’au bout la vidéo de démonstration (avec explications en français) de cette nouvelle technique incroyable  :

L’idée de l’accélération du temps de chargement a de l’avenir, ça, c’est sûr :-) !

Ah, décidément, le tactile fera toujours rêver …

(via)

iPhone 4’s strong point

Friday, July 09, 2010 09:00am on Touch User Interface - Touch Screen and Multi Touch
5 Reasons To Buy The New iPhone 4
“Well, most of you would have certainly thought of buying the latest offering from the stable of apple The iPhone 4. Well why not it will become one of the best selling devices of the time having most of the features that the user wants. Be it the safari browser, the responsive capacitive touch screen, a camera and loads of stuff that will surely lure the gadget freaks to spend their hard earned money on.”
iPhone 4
Rudefox blog


oStylus : un stylet pour écran tactile capacitif original et innovant

Friday, July 09, 2010 06:44am on Génération Tactile

oStylus

Comme vous pouvez le voir sur la photo ci-dessus, le oStylus ne ressemble pas franchement à un stylet … et pourtant, il est certainement le stylet le plus adapté pour pointer, écrire et dessiner sur  un écran tactile !

Vous êtes sceptiques ? Regardez-moi donc cette vidéo de démonstration du oStylus sur un écran tactile capacitif  (iPad ?):

Alors, pas mal non ? Comme on dit : « il fallait y penser » (… et le réaliser accessoirement :-) )

Son utilisation à l’air un peu déroutante au premier abord, mais j’imagine que le confort d’usage procuré par ce type de stylet capacitif fera vite oublier la « gêne » du début.

Techniquement, je n’ai aucune idée de comment il fonctionne. Mais, pour ceux qui souhaiteraient en savoir plus sur le plan technique, sachez que sur le site officiel du oStylus on peut lire la mention « Patent pending« , ce qui signifie qu’un brevet a été déposé par son inventeur, ANDREW GOSS, et donc que toutes les caractéristiques seront bientôt publiées.

Quand à sa commercialisation, on se contentera pour l’instant d’un « More information is coming soon. »

[le site officiel - via]

Note Taking by Tablet

Thursday, July 08, 2010 09:00am on Touch User Interface - Touch Screen and Multi Touch
Writing on the tablet
“I'm not convinced that's the future. Google's Tim Bray rightly points out that input is one of the big limitations of mobile devices. Writing isn't a panacea, especially in a world where many people are increasingly comfortable dealing with miniature keyboards both hard and soft. But, in an environment where input has to largely take place through a single sheet of glass, it's a bit hard to believe that high resolution writing and drawing don't have some role to play.”
cnet news


CCA - Community Core Audio Preview Release

Thursday, July 08, 2010 06:55am on Natural User Interface Group
Introduction I am proud to announce the first release of CCA, which I have been working on with my mentor Mathieu Virbel. Community Core Audio or CCA is a GSoC 2010 project that shares similar GUI to CCV as well as underlying code base. The goal of CCA is to manage voice inputs, convert voice to text, and output resulting messages to network. The preview release of CCA (for Windows) is available for download here. We hope to get feedback from the community on this preview and look forward to the future results. Getting Started The current version only support command-picking mode. So do not click the "FREE SPEAKING MODE" button in this preview as it may cause application to crash. For detail of these two modes, please read: CCA Modes. Also the current version only support English digits because of the simple sphinx resources. 1) Select the check box "RECORD SOUND" to start recording. The waveform will be showed at the viewer window dynamically. 2) Un-select the check box "RECORD SOUND" or Click the "STOP" button to stop recording. 3) Select the check box "PLAY/PAUSE" to play, unselect it to pause. Click the "STOP" button to stop playing. 4) After recoding a audio, click the "SENT TO RECOGNIZE ENGINE", and the output viewer will display the sentence you just record. 5) You can click the "CLEAR SCREEN" button to clear the output viewer. Configuration For normally use, you do not need to do any configuration, what you need is just download and run it. However, CCA provide some options through config files. The most important config file is $cca_path/data/config.xml. If you want to use new sphinx resources, you must specify the path of new resource files in this XML file. To learn about resource files, please read: Sphinx Resource Files. The input audio sample rate was also set in config.xml. The input sample rate must be same as the sample rate of the Acoustics Model (AM). AM is a part of the resource files. Also the file $cca_path/data/commandList.txt is for CommandPicking mode. See this document: CCA Modes. Technical Detail We developed a stand alone oF addon for speech recognition, ofxASR, which was released several weeks ago. ofxASR is the core engine of CCA, and it can be applied on any oF application. Currently it use CMU Sphinx3 as its Automatic Speech Recognition (ASR) engine, but it also designed to use other ASR engine as well, such as Mac OSX Speech as all engine share the same interface. You can get the source of ofxASR here. Also a class named ofRectPrint was created to print lines of string in a rectangle with auto scroll and scroll up/down. Coming Soon - Ship better sphinx resources that support any English words instead of digits. - The free-speaking mode. - Output to network. - OSX and Linux support. Join the Discussion  |   Getting Started  |   Download Now  |   Get the Source

CCV - Custom Object Tracker Preview Release

Wednesday, July 07, 2010 05:06pm on Natural User Interface Group
Introduction As a part of my involvement with GSoC 2010 project, I have been working with my mentor Pawel Solyga on "CCV-Custom Object Tracker". The project is not fully complete yet and has a lot of work/integration to do, but the object tracking part is completed so we are launching a preview release to get feedback from the community. CCV-COT or CCV Custom Object Tracker is the modified CCV to do the object tracking. This post assumes that you have a basic understanding of CCV, read Getting Started with CCV as I will be explaining only the difference CCV-COT has from the main branch of CCV. Make sure to download the latest preview release and let us know any thoughts or ideas. GUI Changes (Click to zoom) This diagram only mentions the difference it has from CCV 1.3, For a complete description refer to the CCV Overview Diagram Configuration & Calibration The configuration of this is pretty much similar to the Configuration of CCV 1.3. While configuring for fingers switch on the Finger Tracking, to be able to see id/outlines of fingers detected. There are some changes in the XML structure in config.xml, which end users need not worry about. 1) Use camera button [1] in the screenshot above to use the video camera. 2) The Calibration is same as the CCV Calibration Tutorial 3) First configure your CCV to track finger blobs and later we will do the configuration for objects tracking. 4) Change the settings in config.xml file which you can learn how to do on the CCV Wiki Tutorial. Till now is what mostly same as in CCV 1.3. Which leads us to the next steps which you can find below. Getting Started With Object Tracking Check that "template.xml" is present. Which is empty (if you have no template saved), or has template data in the following format. <TEMPLATE> <WIDTH>36.000000</WIDTH> <HEIGHT>55.000000</HEIGHT> <MINWIDTH>25.520044</MINWIDTH> <MINHEIGHT>38.988960</MINHEIGHT> <MAXWIDTH>46.833553</MAXWIDTH> <MAXHEIGHT>71.551262</MAXHEIGHT> <TRUEID>0</TRUEID> <ID>180</ID> </TEMPLATE> In case you want to assign a particular ID to this blob, change the "TRUEID" tag to 1 and "ID" tag to the particular ID you want to give this template. Say in the previous example, it would look like <TEMPLATE> <WIDTH>36.000000</WIDTH> <HEIGHT>55.000000</HEIGHT> <MINWIDTH>25.520044</MINWIDTH> <MINHEIGHT>38.988960</MINHEIGHT> <MAXWIDTH>46.833553</MAXWIDTH> <MAXHEIGHT>71.551262</MAXHEIGHT> <TRUEID>1</TRUEID> <ID>189</ID> </TEMPLATE> If you want to clear all templates, you have to delete all the lines from "template.xml" manually. For adding a new template, make sure that tracking "Objects" in "Track" panel is on. Put the object which you want to track on the surface. You should be able to see a binary image on the "Tracked" image panel (Right big one). Draw an rectangle with mouse drag from upper-left corner to bottom-right corner , surrounding the object (The red rectangle in the image). Be as close as possible. Then adjust the "Template Area" panel's minimum Area and maximum Area sliders to select the maximum and minimum variation of the contour (blue and green rectangle respectively). Then press "Enter" to add the template. Check the video for more details - If you want to change the ID of a template while running, then first Add the template using the previous instructions. Save Templates. Open the templates.xml file. Change the ID to the wanted ID number and TRUEID to 1 for the template. And then Load Templates. Make sure that your ID is in accordance of rules below, this allows for tracking of a mixture of objects with ranges for each group fids/fingers/objects ID Assignment Rules Code Changes - Moved to OpenFrameworks 0.61 precompiled library instead of source. - A new module in the sourcecode named "Templates" in ofxNCore. - A very simple tracking process now, which will be changed in next releases. - Modularized tracking of fingers/objects/fiducials. - Calculation time minimized, in finger tracking by removing extra calculation. Camera/Video toggle - Instead of having 2 buttons one button controls it. And yes, the crash on multiple switching between camera and video is fixed. Template Area Panel - The use will be described later in this post. This may change according to the algorithm used. Track Panel - Now you have a panel to choose what you want to track. Whether finger/objects/fiducial. Fiducial tracking is not yet integrated. Save/Load Template - These are two more buttons in the Settings Panel. As it says SAVE TEMPLATES saves template data stored, and LOAD TEMPLATES load the templates. The file used is "templates.xml". Coming Soon - Fiducial Integration. - Better Tracking Algorithm (The current one is very very crude). - CCV Debug Logging Mode (As logging is currently disabled). Join the Discussion  |   Getting Started  |   Download Now  |   Get the Source

Verizon Motorola DROID X Coming Soon

Wednesday, July 07, 2010 09:00am on Touch User Interface - Touch Screen and Multi Touch
Verizon's Droid X Could Have Business Appeal
“The Motorola Droid X, officially confirmed via Verizon's Web site on Thursday, has a 4.3-inch display, HDMI output, and the ability to capture 720-pixel video. According to unofficially leaked info, the Droid X runs on a 1GHz processor with 8GB or 16GB of internal storage and an 8-megapixel camera.”
Droid X teaser
PCworld


MAGIC : jouer à ses jeux PC en MultiTouch

Tuesday, July 06, 2010 02:48pm on Génération Tactile

Jusqu’à présent, j’avais pu relever ça et là quelques initiatives consistant à rendre certains jeux de PC jouables sur table ou écran MultiTouch. C’est notamment le cas des jeux de stratégie (RTS) Supreme Commander, Warcraft 3 ou bien le tout nouveau Starcraft 2. Mis à part R.U.S.E., le RTS d’Ubisoft conçu nativement pour être jouable en multitouch, ces initiatives étaient le fait de développeurs indépendants, inaccessibles donc pour le grand publique.

Et bien figurez-vous que iBUYPOWER vient de proposer MAGIC (pour « Multi-Touch Advanced Gaming Interface and Control »),  un logiciel gratuit permettant de rendre n’importe quel jeu vidéo de PC jouable en MultiTouch !

Petite démonstration avec une vidéo de Supreme commander 2 rendu « MultiTouch ready » grâce à ce logiciel magique :

Même si jouer en tactile à un jeu qui n’est pas prévu pour n’est pas franchement le mieux, et que tous les jeux ne seront pas réellement jouables sans clavier ni souris, ce logiciel est vraiment une initiative intéressante. Juste un petit-gros bémol toutefois car il semble que MAGIC ne fonctionne que pour les PC à écran tactile vendus par iBUYPOWER. Pour la petite info, je l’ai essayé sur mon Acer 1825 PTZ sans succès… :-( dommage.

[via]

Nintendo 3DS Official: Touch Panel, 3D Without Glasses

Tuesday, July 06, 2010 09:00am on Touch User Interface - Touch Screen and Multi Touch
Nintendo 3DS: Everything you need to know about Ninty's 3D handheld
“Along with just about everyone else (and their grans) we really, really like the Nintendo DS handheld family. Apart from being one of the only handhelds in history to support a stream of consistently decent first and third party titles, it holds a special place in our hearts for bringing touchscreens to the unwashed masses before they were cool. That's why we're very happy that the newest iteration, the Nintendo 3DS, has finally been officially announced at this year's E3 gaming conference in LA.”
Nintendo 3ds
cnet news


Pressure-sensitive drawing headed to iPad in free software library (video) -- Engadget

Tuesday, July 06, 2010 08:59am on Touch User Interface - Touch Screen and Multi Touch


iMirror : le miroir tactile par Apple. Incroyable !

Monday, July 05, 2010 02:58pm on Génération Tactile

C’est à peine croyable, bien que non transportable, l‘iMirror est encore plus fort, plus magique et plus impressionnant qu’un iPhone ou un iPad !  Regardez moi donc cette vidéo :

Bon, allez, je ne vais pas vous faire marcher trop longtemps, et tant pis si je fais des déçus, mais ce fabuleux iMirror n’existe malheureusement pas. Il s’agit en fait d’un superbe montage vidéo réalisé à l’aide de Photoshop et d’After Effect. Cependant, bonne nouvelle pour les monteurs en herbe : cette vidéo étant en fait le résultat final d’un tutoriel en français disponible sur le site tuto.com, il vous sera donc assez facile de réaliser vous même ce montage.

[via un tweet de @emob]

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